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Consortium Soundtrack And Discoveries Activation Code [key Serial Number]





















































About This Content CONSORTIUM Original Orchestral Score by Jeremy SouleMusic.The language of emotion and imagination.It is one of the cornerstones of storytelling, from the bards of old, to the symphony orchestras behind major motion pictures of today. We recognize this, and we recognize the role that music will play in interactive storytelling as the medium grows from its current state of infancy.In most games, music is an afterthought. Something which is created and produced, often separately from the game production. With such evocative titles as “Battle music,” “Exploration music,” etc., it is often placed into the game piecemeal wherever it happens to "sound good".Jeremy Soule has always approached his games with a keen eye, and a steady determination to advance the role that music plays. His scores are spellbinding, embodying the spirit of whatever work he is contributing to, and his standards are impeccable.We approached the score for CONSORTIUM in much the same way one would a film. The non-linear and branching nature of the game means that players will experience the story in their own way, from their perspective. Jeremy’s music will always be there, complimenting what you’re doing, playing with your emotions. There are musical foreshadowing and powerful thematic moments that will help you to interpret the events and unravel the mystery. This music has deep meaning within the context of the narrative itself, in precisely the same way that the dialogue contributes to the narrative.TRACK LISTING:01: projectb6 - 00:1502: Our Little Blue Planet - 05:1803: The Utopian Dream - 02:4704: Interdimensional Rift - 00:4305: The First Glimpse - 00:3906: Imagine a Future... - 01:0707: iDGi-1 Control - 01:3208: Hello Seeker - 01:4009: Consortium Bishop Six - 01:2610: The Consortium - 02:0911: Training Complete - 00:3612: A Shocking Discovery - 00:5913: A Dark Deed Explained - 00:3614: Impossible Surprise Attack - 00:3415: E.M.P. Weapon - 00:2516: Brutal Display of Power - 00:4517: A Mysterious Enemy - 00:2918: Sinister Machinations - 02:2019: This Is No Negotiation - 02:0920: All Pawns To Mission Operations - 00:4021: Zenlil Under Siege - 03:0822: A Good Old Fashioned Dogfight - 03:2423: Returning From A Merciful Battle - 00:3524: Returning From A Bloody Battle - 00:3525: Zenlil After The Siege 1 - 01:2826: Zenlil After The Siege 2 - 01:4427: Zenlil After The Siege 3 - 01:4128: Zenlil After The Siege 4 - 01:4729: The Consortium Queen - 00:5230: The Virus - Locked In - 00:1831: The Virus - Systems Haywired - 00:1332: Endless Waves of Virtual Soldiers - 01:1433: Zenlil Attacks - 01:3134: The Enemy Influences - 00:2235: Disturbing Nightmare -- The Traitor - 01:2436: Dark Faith - 00:4537: Traitor Suicide - 00:3938: The Enemy - 01:1139: The Prophetic Battle - 01:3340: Haunted Zenlil - 00:4341: Homidical Rage - 00:4342: Seductive Corruption - 01:3743: Preparing To Jump - 00:3944: Freefalling Through A Thunderstorm - 01:2345: Suit Sabotaged - 00:2346: Quantum Paradox -- The Churchill Tower - 00:5947: Quantum Limbo - 03:2048: A Trapped Consciousness - 01:0149: To Be Continued - 00:1650: End Titles - 06:26iDGi-1 Discoveries Lore CompendiumThis document package is the ultimate hint-book to the Interdimensional Games Alternate Reality Game (A.R.G.) which has been ongoing since 2010. Or in other words, it is a hint book to the extremely detailed and rich back story and lore behind the entire concept which makes CONSORTIUM unique. Or in other-other words, it makes for an excellent alternative to playing the extremely complicated (and sometimes tedious!) A.R.G. Essentially, if you play through CONSORTIUM and find yourself wanting more story, more lore, more world and character building, look no further than this document package. The whole package was written by Vidal Desertch, principal inventor of the iDGi-1 satellite, and takes an unbiased look at the early stages of the long-standing conflict between the Consortium King and the Guardian Church. These events are during the King’s early development, back in 2028, whereas the events of CONSORTIUM are 14 years later.The core 140 page iDGi-1 Discoveries document is split into two sections; Part One covers the high level history and overlaying background information on the King, the Guardian Church, and everything else A.R.G. related. A good starting point. Part Two is the direct guide to the A.R.G. itself with walkthroughs for all the puzzles, screenshots, links to videos, and fully detailed information on every story development. Included in the package is every important image, video, or sound clip linked to from the core document and the A.R.G. itself. a09c17d780 Title: Consortium Soundtrack and DiscoveriesGenre: Action, Adventure, Indie, RPGDeveloper:Interdimensional Games IncFranchise:Consortium iDGi1Release Date: 2 May, 2014 Consortium Soundtrack And Discoveries Activation Code [key Serial Number] For those looking for these files, it's in your Consortium folder. It has its own sub-folder called "soundtrack and discoveries".. I want more excellent.. So far I am having fun with it... I'm new to this type of game... Normal games for me are SKYRIM, WITCHER 1, 2, 3, Fallout 3 , Elite Dangerous, IL-2 1946, Microsoft Flight Simulator-X \/ 2004, all the Mechwarrior games, so this is very different and I'll write more as I learn more.... I'm not sure what to think of this game. It's a first person RPG heavily focused on characters and dialogue that feels like it should have been much longer than it is and inevitably sets up a "to be continued" cliffhanger at the end for the next installment. The whole story feels like one long mission from a campaign rather than a self-contained plot, you do get plenty of choice and ways to interact with the various characters around but sadly it feels like there's often too many of them for how much of an impact each has. Alot of the setting is explained through an infodump terminal so if you don't want to bother to read all that you'll have to infer from the various character conversations where you are, what's going on and what's your role in all of this. This particular aspect could have been handled way better by my oppinion, for instance by gradually dropping basic bits of lore while giving the player time to digest it.Either way, it's a first person RPG where most of the time you'll spend talking to characters, with a surprising ammount of choices in how to interact and a lot of interpersonal relations between them a surprising degree of choice on how to deal with a crisis, the ability to spare or kill enemies, which is also commented on by other characters and an interesting inventory and health system. This all is however underutilized due to the very short lenght of the game which feels more like I'm playing one long Mass Effect mission rather than a full story. This in the end is why I can't recommend others to play as the game feels too short for the money I put into it.

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