About This Game The era of bland, uneventful sims is over. Derail Valley is a train simulator focused on immersion, career gameplay and player freedom. Operate controls with your own hands, go anywhere, choose jobs and deliver a variety of cargo between industries in a vast open world!Shunt or haul dozens of cargo types modeled after a realistic industry chain, spread across 256 km². Use the hard earned money to unlock licenses, refuel and service locomotives, or even buy new ones! Beware, trains can derail spectacularly if driven recklessly.Derail Valley is developed by a small team, with full VR and nonVR support and represents a major upgrade to the award-winning 2016 prototype. 7aa9394dea Title: Derail ValleyGenre: Indie, Simulation, Early AccessDeveloper:AltfuturePublisher:AltfutureRelease Date: 25 Jan, 2019 Derail Valley Torrent Download [crack] derail valley handcart. derail valley vr train simulator. derail valley lighter. derail valley walkthrough. derail valley oculus quest. derail valley spawn train. derail valley oculus rift. derail valley pc. derail valley fire out. derail valley without vr. derail valley unload. derail valley restart. derail valley wont start. derail valley gameplay. derail valley commands. derail valley forum. derail valley secret vehicle. derail valley multiplayer. derail valley keyboard commands. derail valley no hands. derail valley 2019. derail valley igg. derail valley build 64. wild thing derail valley fair. derail valley download free. derail valley steam engine. derail valley non vr controls. derail valley steam. derail valley lost junction remote. derail valley old bob's garage key. derail valley mods. derail valley jobs. derail valley manual. derail valley vs train simulator. derail valley engines. derail valley no vr. derail valley xbox one. derail valley turn train around. derail valley mac. derail valley g2a. derail valley pc controls. derail valley how to refuel. derail valley not working. derail valley lost shovel. derail valley how to play. derail valley money. derail valley license. derail valley roadmap I work on the railroad and still come home and play this game. This game is amazing and the devs are doing a great job creating this world. I play this with keyboard and mouse. The devs are always working and bringing out patches. A lot of things could be added like showing the grades of the terrain on the map and having a positive and negative speed rate per minute guage in the engines. Can't wait to see the finished product when it happens.. I honestly doubt there's a better locomotive simulation out there. This is exactly what I wished for when I was a kid, although nothing of the sort existed at the time. It could use a bit more content, but it's still early access, so that's expected (the roadmap is a nice touch). Non-VR mode works great as well. It was worth the full price for me. Go ahead and give the devs your support. I can't wait to see the finished product.. I work on the railroad and still come home and play this game. This game is amazing and the devs are doing a great job creating this world. I play this with keyboard and mouse. The devs are always working and bringing out patches. A lot of things could be added like showing the grades of the terrain on the map and having a positive and negative speed rate per minute guage in the engines. Can't wait to see the finished product when it happens.. I honestly doubt there's a better locomotive simulation out there. This is exactly what I wished for when I was a kid, although nothing of the sort existed at the time. It could use a bit more content, but it's still early access, so that's expected (the roadmap is a nice touch). Non-VR mode works great as well. It was worth the full price for me. Go ahead and give the devs your support. I can't wait to see the finished product.. Disappointing! Takes forever to load and close. Can't get the non-vr version to work. Multiple tries and I can't get the first cab switches to hi-lite much less work.. Disappointing! Takes forever to load and close. Can't get the non-vr version to work. Multiple tries and I can't get the first cab switches to hi-lite much less work. Unstable Branch Update: The unstable branch has been updated to version 19.4.11.There is also an additional FNA unstable branch available for windows only (Linux and OSX already use FNA on the main branch). The FNA version is, all around, just plain better - but may not run on older systems. Users who can run it should, as they will enjoy improved performance and less issues with windows 10 randomly dropping their graphics device context.So what's in this update?First - deeper worlds! A change in the way chunks are stored on disc allowed us to make the depth of the world variable. When creating a new world you can choose to make it up to 128 levels deep. Honestly, it might be a bit too much!Next, elevators. Dwarves use these to move quickly up and down, but each elevator can only carry one dwarf at a time. Dwarves can be quite lazy, so be careful where you put these as they might just line up waiting for them and take longer to get places. If you want to try these out, use the god menu (press g) and find 'elevator shaft' under 'spawn'. Their front end integration isn't done yet.Other changes:The pause menu was upside down. Now it's not.Prompt before quitting a game.AutoScale wasn't being applied to all GUI elements.Fixed memory leak that slowly filled up video ram every time the game was saved.Fixed the wrong rail tiles appearing when laying an S curve across an S curve in a way that, honestly, nobody would ever do because it's completely silly.Fixed a crash involving necrophiliac animals (No seriously. Sometimes, two animals would choose to mate right before one died, and...)Lamps now grant a status buff.Active buffs can be viewed from employee screen (click the stats)Dwarves get debuffs for being hungry, tired, etc.. New build 18.03.18: We’ve just pushed a new build to Steam and itch.io, 18.03.18. This build has bug fixes, some design changes and is the first build to include minecarts. As usual, this build breaks compatibility with older save files.New Save Screen. New Version 18.08.05 -- Randomized Dwarfs!: Hi everyone, we just pushed a new version to Steam and itch, 18.08.05. We have a bunch of new features on the lineup for this build that we’re excited to share. The remaining months we have left are going to be focused on adding new features and polishing/removing some existing ones.(More) Unique Dwarves. 17.09.04: We've just pushed build 17.09.04 to Steam. In this build, we have been focusing exclusively on UX improvements, performance enhancements and basic bug fixes. Things are still rapidly developing and some things may still be a little unstable as we gear up for the first commercial release on September 23rd, 2017.Some notable changes since the last build (17.07.15)* Fixed several show-stopping crashes, especially on Mac* Fixed up dwarf AI for wrangling and farming* All dwarf objects are now movable and can be deconstructed* Glass and brick can be traded with natives and used for crafting/building* New sprites for crafts and less buggy interface for making them* Removed the concept of "Rooms", since most objects can be built directly without being in a room now. The rooms that remain are the Stockpile, Treasury, Graveyard and Animal Pen.* Aesthetic and usability improvements in the main menus/GUI* Direct dwarf control now hidden behind a button* Selecting a single dwarf brings up info about that dwarf and allows task cancellation* Major performance improvements to water, instancing manager, sprites and shaders.* Dwarves automatically decide to craft/farm when convenient.. 17.12.17: Hi everybody. We just pushed version 17.12.17 to Steam and itch.io. This patch is compatible with saves from 17.12.02 or later. We fixed some critical issues on Mac/Linux, solved a couple of usability/AI bugs, and started taking a crack at memory leaks and performance issues that crop up late game. Those are really the most pressing issues to solve at the moment. We’ve written a few simple tests to help us track down memory leaks and performance degradation that occurs after playing the game for a few hours, and have already found and fixed a couple of problems.One of the well known problems we hope to solve soon is the bird population explosion, which we have definitely verified is real! After a few hours birds tend to cluster in low areas with hundreds of eggs. Meanwhile, we’re hoping to get one more content update out by Christmas. Our artist has been pixelling away at various jolly creatures and resources for the candy-cane forest — the elf equivalent to the undead’s haunted forest.Changes in this version:. Patch to 17.12.04: We just pushed a patch to Steam and itch.io which fixes some of the issues encountered with our last build, 17.12.02. Here are a list of changes: Fix some logical errors with decal placement and add decal placement to cheat menu.Correctly set working directory of program. This was causing crashes on startup for about 20 players.Fix beds floating in the air.Fix file streams not being closed when saving binary data. This was causing crashes for a small number of users.Fix crash caused by exiting game while an error message was being printed to the log.Fix two rare crashes in crafting mode.Fix rare crash in snow melting logic.Cleanup more memory when a game is loaded.Reduce memory usage of meshes.Fix crash in part of the Ordu quest.Fix Dwarves standing around starving while holding food. This was caused by logic that prevented dwarves from eating food that had been marked for restocking.Fix dwarves putting some resources into graveyards, or using corpses from graveyards as food/crafting material.Fix GUI issue with missing “Promote” button.Add more error handling to SpriteBatch to prevent the “Purple Screen of Death” bug.Ensure ores do not spawn in grass/dirt unless their type specifically allows that.Mix some audio. 3D sounds are louder, some 2D sounds (especially trader speech) are quieter.. Version 17.11.12: task pool and new ambient sound system: We just uploaded version 17.11.12 to Steam and itch.io. This version features a major change to the mechanics of dwarf selection and task assignment. It also features a new dynamic ambient sound system, as well as several bugfixes and balance improvements.Task Pool. new version 18.04.08: Hello, we just pushed a new version of the game 18.04.08 to steam. In this version we’ve been fixing design issues and bugs found by our QA team and improving performance. We’ve also added a couple of new features.Unfortunately, your old saves will not work with this version. Changes to farming have invalidated old saves.Explosives
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